Computing, IT and Creative iMedia

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At Key Stage 3, computing is taught over two lessons per fortnight in mixed ability groups. The subject is broken down into three strands, computing itself which is how computers work including programming, IT topics which focus on how to use software tools to produce digital products and the final strand, e-safety, which deals with using the internet and other digital technology safely and responsibly.  

Computing is an increasingly popular option subject at Key Stage 4. We offer the OCR Computer Science GCSE which develops and extends the students' programming and computational thinking skills introduced at Key Stage 3.

We also look at some of the theoretical concepts such as data representation, networks and hardware. Should also have the opportunity to study the Cambridge National in i-Media which focuses more on the creative side of computing such as digital graphics and game design.

Students can continue their study of computing and computer science at Key Stage 5 with A level Computer Science or the Cambridge Technical in IT.

For more information about each key stage, please click on each of the sections below.

Key Stage 3 (Years 7, 8, 9)

Computing consists of two broad topic areas: ICT and computing.

Year 7

ICT topics covered include staying safe online, using google documents to create presentations and using other programmes to create products. Computing topics relate to how computers work and are programmed. Year 7 learn the basics of computer programming using applications such as Scratch and HTML. 

Year 8

ICT topics covered include creating digital products, programming and using digital skills. Computing topics relate to how computers work and are programmed. Students also learn about the importance of online safety studying topics such as cyber bullying, copyright and protecting personal data. Students also continue developing their programming skills using applications such as Small Basic and App Lab. 

Year 9

Computing topics include areas such as the hardware of a computer, and programming using Python. These topic areas allowed the students to make an informed decision on opting to take GCSE Computing. Most students also take part in a national competition that will test their ability to think logically; this also lends itself to the study of computing at GCSE level.

The ICT topics covered during the year include spreadsheets, desktop publishing, word processing, google docs, e-safety and video creation and editing.

Key Stage 4 (Years 10, 11)

GCSE Computer Science

GCSE Computer Science encourages students to be inspired, moved and challenged by following a coherent, satisfying and worthwhile course of study. This will help prepare students to make informed decisions about further learning opportunities and career choices.

This specification in computing enables learners to:

  • Develop their understanding of current and emerging technologies understanding how they work and apply this knowledge and understanding in a range of contexts;
  • Acquire and apply knowledge, some technical skill and an understanding of the use of algorithms in computer programs to solve problems using programming;
  • Use their knowledge and understanding of computer technology to become independent and discerning users of IT, able to make informed decisions about the use and be aware of the implications of different technologies;
  • Acquire and apply creative and technical skills, knowledge and understanding of IT in a range of contexts;
  • Develop computer programs to solve problems;
  • Develop the skills to work collaboratively;
  • Evaluate the effectiveness of computer programs/solutions and the impact of, and issues related to, the use of computer technology in society.

Cambridge National in Creative iMedia

The Cambridge National in Creative iMedia will equip you with a range of creative media skills and provide opportunities for you to develop desirable and transferable skills such as research, planning and review, working with others and communicating creative concepts effectively. Through the use of these skills, you will ultimately be creating fit-for-purpose creative media products. This includes developing websites, producing graphical products and creating computer games.
The hands-on approach has strong relevance to the way young people use the technology required in creative media.

This course will enable you to:

  • Plan and prepare media products
  • Use design skills based on client briefs
  • Use a variety of different multimedia software to create solutions to problems
  • Understand the legal requirements when designing and creating media products
  • Understand client requirements and be able to plan projects over a period of time
  • Review your final products to ensure they are fit for purpose making changes where necessary

The units of study are:

  • Creative i-Media in the media industry - Exam
  • Visual identity and digital graphics - Coursework
  • Digital games - Coursework

Sixth Form (Years 12, 13)

A level Computer Science

Computer Science is the study of how computers work and how they are programmed. During this course you will learn the Python programming language.

Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It is an intensely practical subject that combines invention and excitement, and can look at the world through a digital outlook.

Cambridge Technical (CTEC) IT

This qualification is aimed to develop your knowledge, understanding and skills of the essentials of IT and cyber security. It will give you an insight into the IT sector as you investigate the pace of technological change, IT infrastructure on a global scale, and the importance of legal and security considerations. Designed in collaboration with industry experts the qualifications focus on the requirements that today’s employers demand.

For more information about this subject at KS5, please click here and go to the relevant subject leaflet.